Catalog Search Results
2) For the win
Author
Language
English
Description
A group of teens from around the world find themselves drawn into an online revolution arranged by a mysterious young woman known as Big Sister Nor, who hopes to challenge the status quo and change the world using her virtual connections.
Author
Language
English
Description
"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's...
Author
Pub. Date
2017.
Language
English
Description
"Charting the material and technological history of video games, from the 1950s to the present"--
An acclaimed novelist and critic argues that video games are the most vital art form of our timeVideo games have been around for decades, but only in recent years have they gone truly mainstream. Today, the majority of American households play video games, almost half of gamers are women, and professional video game tournaments attract more viewers than...
Author
Language
English
Description
"A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives, from the New York Times best-selling author of The Storied Life of A.J. Fikry"--
Author
Language
English
Description
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happines. Furthermore, her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
9) Slacker
Author
Series
Language
English
Description
When eighth-grader Cameron Boxer creates the Positive Action Group at school he intends it as a diversion to fool his parents, teachers, and sister into letting him continue to concentrate on his video-gaming--but before he knows it other kids are taking it seriously, and soon he finds himself president of the P.A.G., and involved in community service, so the boy who never cared about anything is now the center of everything, whether he likes it or...
10) Ripper: a novel
Author
Language
English
Description
The Jackson women, Indiana and Amanda, have always had each other. Yet, while their bond is strong, mother and daughter are as different as night and day. Indiana, a beautiful holistic healer, is a free-spirited bohemian, who looks for the good in people. Amanda is fascinated by the dark side of human nature, like her father, the SFPD's Deputy Chief of Homicide. She is addicted to crime novels and Ripper, the online mystery game she plays. When a...
11) The eye of minds
Author
Series
Language
English
Description
"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secret's out"--
12) The peripheral
Author
Series
Language
English
Description
Depending on her veteran brother's benefits in a city where jobs outside the drug trade are rare, Flynne assists her brother's latest beta-test tech assignment only to uncover an elaborate murder scheme.
"William Gibson returns with his first novel since 2010's New York Times-bestselling Zero History. Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran's benefits, for neural damage...
13) Fantasy in death
Author
Series
Language
English
Description
In this thriller in the #1 New York Times bestselling In Death series, it's game over for the criminals who cross Lieutenant Eve Dallas as she investigates the murder of a virtual reality wunderkind.
Bart Minnock, founder of the computer gaming giant U-Play, is found in his locked private playroom, in a pool of blood, his head separated from his body. Despite his violent end, Eve can’t find anyone—girlfriend and business...
Bart Minnock, founder of the computer gaming giant U-Play, is found in his locked private playroom, in a pool of blood, his head separated from his body. Despite his violent end, Eve can’t find anyone—girlfriend and business...
Author
Series
Language
English
Description
"Michael and his friends, Sarah and Bryson, must stop the Mortality Doctrine and those behind it now as the fate of humanity is in the balance"--
"The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael's passion. But now every time Michael sinks, he risks his life. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality...
Author
Language
English
Description
A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."
Author
Language
English
Description
"From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer--he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry--Bioshock,...
Author
Language
English
Description
"In the tradition of The Accidental Billionaires and Moneyball, a behind-the-scenes business thriller about how the small, scrappy Sega, led by one unlikely visionary, took on the juggernaut Nintendo and changed the face of entertainment"--
"A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized...
18) Prankster
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Language
English
Description
"Presents three novella-length tales of horror set in the world of Five nights at Freddy's."--
19) Tiger rock
Author
Series
Language
English
Description
"After a session in the VR Booth at the Mega Pizzaplex, Kai can't shake the feeling that the tiger animatronic somehow has stayed with him... A new attraction at the Mega Pizzaplex leaves Kane's mind full of intrusive thoughts not his own... And Danny's idea to get the attention of his high school crush comes with unimaginable consequences... In the world of Five Nights at Freddy’s, truth is often scarier than fiction..."--
Author
Language
English
Description
"Until May 1987, fourteen-year-old Billy Marvin of Wetbridge, New Jersey, is a nerd, but a decidedly happy nerd. Afternoons are spent with his buddies, watching copious amounts of television, gorging on Pop-Tarts, debating who would win in a brawl (Rocky Balboa or Freddy Krueger? Bruce Springsteen or Billy Joel? Magnum P.I. Or T.J. Hooker?), and programming video games on his Commodore 64 late into the night. Then Playboy magazine publishes photos...
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